Toyama explains his take on how he unravelled the story in saying, “ If you undo the tight and tangled balls of yarn in various places, you will eventually discover that it is all just one taught strand the moment of catharsis. The story, which plays out episodically, takes twists and turns at various points, and ultimately reveals a conclusion that is both satisfying and shocking. ![]() ![]() The player, taking control of 10 survivors over the course of the game, must escape the town before they themselves become mindless Shibito. These possessed individuals are called Shibito, and they roam Hanuda in an almost zombie-like state, moaning, grunting, carrying out meaningless tasks from their former lives and babbling as they seek out any non-Shibito to murder. After an earthquake devastates the region and replaces the surrounding area with an eerie, endless red sea, villagers consumed by the red sea begin to turn into possessed beings, hellbent on creating a physical form for the reawakening of an ancient god. Siren (known as Forbidden Siren in PAL territories) is set in the rural Japanese town of Hanuda, a place that is largely segregated from the rest of the world, thanks to the rabid zealots who reside within its boundaries. The game was the 2003 Playstation 2 horror masterpiece Siren. In fact, Toyama followed Silent Hill up with what is arguably not only a better game, but also one that presents a horror location far more sinister and unnerving than the foggy streets of Silent Hill could ever hope to be. However, though that kind of thinking may be perfectly fine for many other developers, it wasn’t for Toyama. After creating and directing Silent Hill, one of the most ground-breaking, iconic and disturbing horror titles in gaming history, you would think that the last genre developer Keiichiro Toyama would make his directorial follow-up with would be survival horror.
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